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[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...
How to reproduce: 1. Open attached project 2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes) Not repro... Read more
[VFX Graph] Field transform defined on type UnityEditor.VFX.TTorus is no...
# How to reproduce # Import the attached project # Open New Scene scene # Open New VFX # Select New Arc Torus property # S... Read more
Documentation Link does not work when the "VFX Per Particle Total Time" ...
Repo steps: # Open Unity Scene # Open Window > Package Manager # Check Visual Effect Graph is installed # Right click the Pr... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
APIUpdater consent dialog displayed for package content
To reproduce: - Start a new project - Add Ads package version 3.1.1 - Notice that the API updater will pop up and ask you to update ... Read more
Crash on "GetGfxDevice() should only be called from main thread" when lo...
How to reproduce: 1. Open attached project 2. Build and Run Reproducible with: 2018.4.5f1, 2019.1.12f1, 2019.2.0b9 Not reproducible... Read more
5.4 crashes in scene view rendering when something disables the hidden s...
To reproduce: 1. Open attached project 2. Build and run project 3. Host on build client 4. Play scene in editor 5. Join localhost 6... Read more
[Linux][Editor] Color picker does not work
How to reproduce: 1. Create a new project 2. Choose Directional Light in the Hierarchy window 3. In the Inspector window, use the co... Read more
XR Multipass Rendering Issue: Field of View camera settings is non-funct...
Multiple XR platforms (seen on Quest, Oculus PSVR2, Hololens, etc ) running multipass get the screenshots view far off the baseline,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fix for 6000.0.X: Universal 3D Sample project template takes a very long time to build.
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected