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[iOS] MSAA setting of the Camera is ignored when MSAA is enabled in the ...
Reproduction steps:1. Open the attached project "MSAA.zip"2. Build and Deploy the Scene "SampleScene" to an iOS device3. Capture the... Read more
VRAM Leak when using RendererExtensions.updateGIMaterials()
How to reproduce:1. Open users’ attached “vramtest.zip” project2. Open Scene “SampleScene”3. Open the Profiler window (Window -> ... Read more
Import Progress Bar doesn't refresh when downloading Assets from Cache
How to reproduce:1. Open the user's attached "Accelerator_ProgressBar" project2. Connect the project to a Cache server (Edit->Pro... Read more
[HDRP] Emissive decal creates emissive outlines on objects in front of t...
Repro steps :- Open attached project- Open SampleScene- Look at the sphere and see no outline- Now enable the decal projector- Look ... Read more
Point light is culled when camera is pointing perpendicular to the light
Reproduction steps:1. Open the attached project ("1340248R.zip")2. Open the "SampleScene" scene3. Enter Play mode4. Move the "[Camer... Read more
Build process succeeds when building without Bluetooth Usage Description...
Behavior for Bluetooth Permissions should be the same as Camera Permissions - if you're using Camera methods and its Usage Descripti... Read more
[XR Interaction] Hover mesh rotates along its local Transform when XR Gr...
Reproduction steps:1. Open the user's attached "Case#XRinteractiveKit.zip" project2. Load the "testCase" scene3. Enter Play mode4. T... Read more
Editor freezes when entering Play mode while using GameObjectLocalizer
How to reproduce:1. Open the user's attached project and _Game/Scenes/Menu scene2. In the Hierarchy window, select GAMEOBJECT (see n... Read more
[Android][Vulkan] When using Antialiasing with Vulkan the FPS fluctuates...
Reproduction steps:1. Download the project from the Google Drive link2. In the Quality settings set the Antialiasing to 2x, 4x or 8x... Read more
Some references of Animation Clip are missing in Prefab when referenced ...
How to reproduce:1. Open the attached project2. In the Project Window, open the user's mentioned Prefab3. In the Hierarchy, inspect ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used