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Handwriting to text doesn't work in Editor
Steps to reproduce: 1. Create a new project 2. Try changing game objects name with Handwriting to text functionality Expected resul... Read more
[XR] Quest crash with URP 10 preview and OpenGLES
Quest applications built with recent Unity trunk and URP 10.0.0-preview.26 hang. The hang does not occur using the same project wi... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
[Mac] Crashes on __pthread_kill when opening a Script when there's no Vi...
How to reproduce: 1. Open attached project 2. Open any script from it Reproducible with: 2019.2.0f1, 2019.3.0a11(freezes) Not repro... Read more
[IL2CPP] Building project with System.Data.Linq reference causes build e...
How to reproduce: 1. Open the attached project (.Net 4.x required) 2. Build the project with IL2CPP backend Actual result: The buil... Read more
Tree component does not work with IndexOutOfRangeException being thrown
Steps to reproduce this issue: 1. Create a new project 2. Select GameObject->3D Object -> Tree 3. IndexOutOfRangeException is caug... Read more
[Packman] Package manager window gets blank on changing Architecture set...
Package manager window gets blank on changing Architecture settings in build settings. Steps to repro: 1. Create a new project. 2.... Read more
[Deferred] Two Cameras plus Deferred causes GameView to go crazy (regres...
To reproduce: 1. Open attached project 2. Open TestScene 3. Notice that the game view goes "crazy" Read more
Crash on SubProgramBlobWriter::Flush when building a project
Reproduction steps: 1. Open the attached “repro-project“ 2. Build And Run 3. Observe the crash Reproducible with: 2021.3.12f1,... Read more
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project 2)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object