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Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
[RenderTexture] Two objects with same 3d texture turn black
For some reason, when two objects share same material with render texture they become black after 1 second delay. This bug only repr... Read more
[Android][Vulkan] DOTS Subscenes are not visible when the Player is laun...
Reproduction steps:1. Open the attached “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the Player E... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip)2. Build for iOS3. Build the Xcode project and run on device4... Read more
[UI] MaskableGraphic OnEnable and OnDisable are slow causing non-respons...
To reproduce:1. Open attached project2. Play scene3. Click on Open4. Notice spike in profiler5. Click on Back button6. Notice anothe... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
& symbol is not visible when viewed in the Input System Control Scheme d...
Reproduction steps:1. Open the attached “InputSystemSymbol.zip” project2. Open the “New Controls.inputactions” from the Project Wind... Read more
OpenXR doesn't record the microphone when initializing
Reproduction steps: 1. Open user attached project the "XRHeadsetMicrophone.zip"2. In the Hierarchy select “Microphone”3. In the Insp... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open