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Fixed in 6000.0.22f1
Fixed in 6000.0.X, 7000.0.0a17, future release
Votes
1
Found in
2021.3.41f1
2022.3.39f1
6000.0.12f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-76812
Regression
No
Output Particles have wrong overdraw value when they are Unlit Quad or URP Lit Mesh
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Samples/Visual Effect Graph/17.0.3/Learning Templates/Scenes/URP_VFX_Learning_Templates” Scene
3. In the Hierarchy window, select “Multiple Outputs” GameObject and focus on it in the Scene View
4. In the Rendering Debugger’s (Window > Analysis > Rendering Debugger) Rendering tab, set Overdraw Mode to “All”
5. Observe the “Multiple Outputs/TurntableWithBackdrop_VFX/VFXG Multiple Outputs” GameObject’s drawn particles
Expected result: All the drawn particle have the same overdraw level
Actual result: The Unlit Quad Particles (center column) has varying overdraw values and the URP Capsule Particles (left column) ignores the background, thus having overdraw value 1
Reproducible with: 2021.3.41f1, 2022.3.39f1, 6000.0.12f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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