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Vertical lines indicating time are missing in AW
Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view:- the keyf... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more
[VFX/SG] Conversion SG from Old To New leads to unexpected error
Short step to reproduce:- Import attached package in HDRP project- Open VFX- Observe error {code:java}Unexpected missing material se... Read more
An error is thrown to the console when trying to change the GameObject's...
Reproduction steps: Open the attached project Open the “/Assets/Scenes/SampleScene.unity” Scene Enter the Play Mode Observe the Cons... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more
GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...
How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more
[Perforce] P4 integration with Overwrite Failed Checkout Assets enabled ...
1. Download and extract the "1315831 repro" project into a Perforce Workspace2. In P4V Add and Submit the Assets, Project Settings a... Read more
SerializedObjectNotCreatableException when saving after exiting Play Mode
How to reproduce:1. Open the attached “TestingProject2” project2. Open scene "Assets/CharlieMadeAThing/NeatoTags/Demo/Scenes/DemoSce... Read more
UI Overlaps when switching Render Pipeline Asset for different Quality L...
Steps to reproduce: Create any HDRP Project Navigate to Edit > Project Settings > Quality Switch out the Render Pipeline Asset... Read more
[GLCore][Windows][Editor] Switching to GLCore breaks GameView, 5.4b4 reg...
Repro steps:1) Open the project(which is empty and newly created)2) Change graphics API to GL3) Notice the Game View breaks (look at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open