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Memory leak warning occurs when Server Worlds are created and disposed m...
How to reproduce: 1. Open the attached "IN-85541" project 2. Open the "Main" Scene 3. Set the Leak Detection Level to “Enabled Wi... Read more
Unity Editor restart required when switching to any platform from Window...
Steps to reproduce: 1. Create new Unity project using Universal 3D Template 2. Open Build Profiles window 3. Make sure any other ... Read more
VFX Graph is always dirty when it contains a Subgraph with Custom HLSL
How to reproduce: 1. Open the “VFX_Dirty.zip“ project 2. Open the “SimpleLoop“ VFX Graph in “Assets/Shaders“ directory 3. If ther... Read more
RegisterValueChangedCallback gets called on the last element of a list w...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Scenes/SampleScene” Scene 3. In the Hierarchy window... Read more
Occlusion's "Set default parameters" button is active when the default p...
How to reproduce: 1. Create a new Unity project 2. Go to Window -> Rendering -> Occlusion Culling -> Bake 3. Click the "Set defau... Read more
Main Preview Pane in Shader Graph can be resized outside of bounds of wi...
*Steps to reproduce:* # Open a Unity URP Project # Create a new Shader Graph via Create > Shader Graph > URP > Lit Shader Graph ... Read more
Occlusion's fields can be set to negative numbers
How to reproduce: 1. Create a new Unity project 2. Go to Window -> Rendering -> Occlusion Culling -> Bake 3. Try setting the fiel... Read more
Issues with tutorial content in Universal 3D sample
*Steps to reproduce:* # Create a Unity Project using Universal 3D sample template # Ensure the Tutorial Window is showing (Tutor... Read more
Editor hangs when rendering TMP Text Component with Left and Right Margi...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Tooltip/Tooltip“ Scene 3. Enter Play Mode 4. In ... Read more
Unable to dock tabs on panels when non-standard pointers are used (touch...
How to reproduce: 1. Create and open a new project 2. Try docking tabs on different panels using a non-standard pointer (touch-scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL