Search Issue Tracker
Active
Under Consideration for 1.3.X, 7000.0.X
Votes
2
Found in [Package]
1.3.2 - Entities
7000.0.0a1
Issue ID
ECSB-1358
Regression
Yes
Memory leak warning occurs when Server Worlds are created and disposed multiple times using Entities
How to reproduce:
1. Open the attached "IN-85541" project
2. Open the "Main" Scene
3. Set the Leak Detection Level to “Enabled With Stack Trace” under Preferences > Jobs
4. Enter Play mode
5. Wait until a “Disposed” message appears inside the Console window
6. Exit Play mode
7. Enter Play mode again
8. Observe the Console window
Expected result: No memory leak occurs
Actual result: Memory leak warning appears in the Console window
Reproducible in: 1.2.4 (2022.3.50f1, 6000.0.23f1), 1.3.2 (2022.3.50f1, 6000.0.23f1)
Not reproducible in: 1.2.3 (2022.3.50f1, 6000.0.16f1)
Could not test with: 2021.3.44f1 (does not support the full release of the Entities package)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
- ShadowCaster2D breaks on certain Rotation positions when Casting Source is set to PolygonCollider2D
Add comment