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Setting Terrain.drawHeightmaps to false in OnPreCull Crashes Unity
Steps to reproduce:1. Open attache project.2. Open the Demos/Vis/OpenWorld.unity scene.3. Press Play.4. Note the crash. Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more
[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more
Realtime GI produces high contrast lighting at high resolutions
How to reproduce: 1. Open attached project2. Open scene apartment.unity3. Go inside the building4. Set the Realtime Resolution of th... Read more
Animator.velocity spikes when blending animations with different length ...
How to reproduce:1. Open the attached project2. Open and play Scene3. Move the character with arrow keys to one direction4. Stop and... Read more
Player crashes when a specific project is built with Burst enabled
How to reproduce:1. Open the “IN-106901.zip“ project2. Build the project3. Run the built Player4. Observe the Player Expected result... Read more
[Input System] Action with no bindings in one scheme remains disabled in...
1. Create an .inputactions asset and add an action map to it.2. Add a control scheme for keyboard&mouse and a control scheme for... Read more
Visualization baked albedo is broken for rescaled terrains
If you draw a pattern on a terrain surface and then resize the terrain (using terrain settings), the pattern may be stretched differ... Read more
Shadow Caster 2D shadows partially disappear in scene view when domain i...
How to reproduce:1. Open the attached “Shadow_Casting_Regression“ project2. Open the “Map” scene (Assets/Scenes)3. Enter Play mode4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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