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[ScreenOrientation] Forcing orientation via script and rotating device c...
1. Open attached project2. Build to iOS with auto rotation3. Hold device in portrait4. Press "Set Portrait" button5. Rotate device a... Read more
[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API
Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...
Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more
[iOS] Substance RAM footprint is including input texture files
How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more
input position does not update once mouse is off the player window
Steps to reproduce: 1. open ISX_KB_Mouse_Basic scene and build the project in windowed mode 2. move the mouse off the player window ... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size