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When multi-editing GameObjects with Seriliazed Enum fields, changes are ...
Steps to reproduce: 1. Open the attached user's project "MultiSelectIssue.zip" 2. Open "Scenes/SampleScene.unity" 3. Select both ... Read more
UxmlAttributeConverter is not called when entering the Play Mode
Reproduction steps: 1. Open the attached “UITKTest.zip” project 2. Open the “Assets/Scenes/BootstrapScene.unity” Scene 3. Enter t... Read more
[iOS] Application crashes while allocating memory for texture
Steps to reproduce: 1. Open attached project (mprotectBug_stripped.zip) 2. Build for iOS 3. Build the Xcode project and run on devi... Read more
[Probuilder] Cannot select cube faces after reset script component.
Steps to repro: 1. open new project 2. add Probuilder package, open Probuilder window 4. add new cube to scene 5. select "face" too... Read more
[Android] Cannot build a project when an asset in the StreamingAssets fo...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Create an asset and put an apostrophe in its name 4. Place... Read more
[Cinemachine] NullReferenceException error is thrown on selecting Cinema...
NullReferenceException error is thrown on selecting CinemachineFreeLook camera preset asset. It also throws error on changing any va... Read more
The Timeline doesn't play when it was played and stopped by the differen...
How to reproduce: 1. Open the user-attached project “Timeline Test” 2. Open the “BugReportScene” scene 3. Enter the Play Mode 4. Obs... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps: 1. Open the attached “HLG_Bug.zip” project 2. Open the “SampleScene” 3. Expand the “Panel” GameObject (Canvas... Read more
An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...
How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object