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0
votes
Won't Fix

EntitiesGraphicsSystem fails to validate ForwardPlus for URP when using ...

Package: Entity Component System (ECS)

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May 22, 2023

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Version/s: 1.0.0

How to reproduce: 1. Download and open the attached project 2. Enter Play mode 3. Observe the Console window Expected outcome:... Read more

0
votes
Fixed

Removing 5th Terrain Layer then Undo'ing that action will create unexpec...

Package: Terrain Tools

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Oct 06, 2020

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Version/s: 2020.1.0a14

1. Create a Terrain Object 2. Add 5 layers to the object 3. Paint all 5 layers onto the Terrain 4. Remove the 5th layer from the Ter... Read more

4
votes
Feature Request

Motion Vectors are incorrect when using Graphics.DrawMesh

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Jun 02, 2023

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Version/s: 2023.1.0b20, 2023.2.0a18

How to reproduce: 1. Open the attached “Vector.zip” project 2. Open “OutdoorsScene” 3. Enter Play Mode or Build And Run Expect... Read more

0
votes
Fixed

[Probuilder] Cannot select cube faces after reset script component.

Package: Probuilder

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Nov 04, 2019

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Version/s: 4.0.5

Steps to repro: 1. open new project 2. add Probuilder package, open Probuilder window 4. add new cube to scene 5. select "face" too... Read more

0
votes
Postponed

Handwriting to text doesn't work in Editor

IMGUI

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Oct 11, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

Steps to reproduce: 1. Create a new project 2. Try changing game objects name with Handwriting to text functionality Expected resul... Read more

2
votes
Postponed

Re-loading DLLs takes a lot more time compared to Unity 4

Asset Loading

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Mar 04, 2015

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Version/s: 5.0.0f4

Re-loading dlls in unity 5* takes about ~6x times more time, then in 4* unity version. 1. Open project "Dll Reload Problem" (Attach... Read more

0
votes
Won't Fix

Entities window icons are affected by the Global Mipmap Limit value

Package: Entity Component System (ECS)

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Jun 05, 2023

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Version/s: 1.0.X - Entities

How to reproduce: 1. Open the “Entities_Window_Icons_Bug” project 2. Open Entities Hierarchy window (Window > Entities) 3. Change... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

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Feb 02, 2016

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Version/s: 5.3.1f1

Repro steps: 1) Open the project and test.scene in it 2) Build the lighting 2) Notice the scene is dark and there are two materials ... Read more

0
votes
Fixed

ObjectDisposedException is thrown when resizing an array drawn in a cust...

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Nov 30, 2022

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Version/s: 2021.3.14f1, 2022.1.0a9

Reproduction steps: 1. Open the “My project“ project 2. Select the “another-behaviour“ GameObject 3. Set the “Behaviours” array s... Read more

2
votes
Fixed

An entity with ShaderGraph material, Hybrid Renderer, SubScene is not re...

Package: DOTS Hybrid Renderer

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Jan 24, 2020

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Version/s: 2019.3, 2020.1.0a20

How to reproduce: 1. Open attached project "DOESOURENTITYVERSIONWORK.zip" and scene "SampleScene" 2. In Project window, select "Cla... Read more

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