Search Issue Tracker
Crash on GetJointCurrentActorTransforms when selecting a GameObject with...
How to reproduce:1. Open the attached “CrashRepro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Select the “Stewart_... Read more
Unity Editor crashes in dispatch_release when running Tests in Batch Mode
When changing the path of an Assembly Definition that is referenced by another Assembly Definition without opening Unity, and runnin... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
[Editor] Material Selector gets Material Selected only with first selection
Steps to reproduce:1. Create a new project2. Create a default material3. Duplicate it a few times4. Create a sphere and open the "Se... Read more
References to the script in the Console are hard to read when using Unit...
How to reproduce:1. Open the attached project “LightThemeBug”2. Open the “SampleScene” scene3. Make sure the Unity is set to the Lig... Read more
Terrain heightmap loses precision on Android and iOS when the heightmap ...
Reproduction steps:1. Open the attached “IN-125345“ project2. Switch to the iOS or Android Build Platform3. Run the included play-mo... Read more
[LightProbes] With continuous baking enabled and baked light, light prob...
Steps to reproduce this issue: 1. Open the attached project2. Open 'Light probe bug' scene3. Notice light probes in the scene affect... Read more
Animation transition plays only once after editing file in the external ...
Reproduction steps:1. Open the 'UI Tookit theme bug' project2. Open the 'theme1' file in any text editor3. Make any small change and... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce:1. Download and open attached project "764744_repro.zip"2. Open scene "Main"3. Open "Animation" tab (Window->A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument