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Shader Graph Info Box Text Becomes Center-Aligned When Project Settings ...
Steps to reproduce: Create a new Unity project Ensure Shader Graph is installed Open Project Settings via Edit > Project Settings... Read more
Inconsistent constraint behavior on Configurable Joints when used with D...
Reproduction steps:1. Open the attached project named "Case_1145289"2. Select the Sphere in the BlankScene and enter Play mode3. Mov... Read more
Particles with Orbital Velocity set in Local Space rotates around custom...
How to reproduce:1. Open the user's attached project ("Bug Test.zip") using the EnvIronman VM (optional) (more information in Edit)2... Read more
[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...
Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more
"Other" category is not shown in the player Profiler graph if a sample i...
How to reproduce:1. Create and open a new project2. Select File > Build Settings3. Enable 'Development Build' and 'Autoconnect Pr... Read more
WNS push notifications via background task is not working when push noti...
How to reproduce:1. Open the attached project "UnityWNSDemo.zip"2. Build the project for UWP3. Open the built project with Visual St... Read more
Blending with empty state on base layer is not smooth
In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more
Caret is not being offset when content on a GUISkin is offset
How to reproduce:1. Open the “InputFieldBug.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Click on the right side of the... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more
NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask