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0
votes
Fixed

[UNETServerDLL] Host Id still increases when you remove the host and add...

Networking

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Feb 04, 2016

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Version/s: 5.4.0b5

Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more

0
votes
By Design

[Profiler] You can only disable display of CPU Usage components

Profiling

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Jan 04, 2016

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Version/s: 5.3.1p1

You can not disable other then CPU profiler graphs (by using little squares near profiling object (Rendering/Script/etc...)) Steps t... Read more

0
votes
By Design

Texture Streaming is not applied to GameObject when using custom shader

Shaders

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Oct 07, 2019

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Version/s: 2018.4.0f1, 2019.1.14f1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more

0
votes
Fixed

Text in Connect window is too small and very hard to read

Connect

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Mar 25, 2015

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Version/s: 5.1.0a5

See ElvisAlistar text in Organisation: http://i.imgur.com/dvlwEQ7.png Read more

0
votes
Won't Fix

Warning is thrown when capturing a Snapshot of an iOS Player

Package: Memory Profiler

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Jul 03, 2024

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Version/s: 0.7.1-preview.1, 1.1.0

How to reproduce:1. Open the attached Project "profilerTest.zip"2. Build and Run a Development Build on iOS3. Open the Memory Profil... Read more

0
votes
Duplicate

[URP] [ShaderGraph] Package version in editor manifest (7.1.1) does not ...

Package: Scriptable Render Pipeline Universal

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Oct 18, 2019

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Version/s: 7.1.2

In a project of Universal RP template, as of 2019.3.0b7, the latest verified version of the ShaderGraph package is 7.1.1. The latest... Read more

0
votes
Fixed

[Shuriken] Crash on WriteMinMaxGradient when attaching to sizeOverLifeti...

Shuriken

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Jan 21, 2016

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Version/s: 5.3.1p1

Steps to reproduce: 1. Download and import attached project. (repro-case_763664-VFXAdjustmentTest.zip)2. Open scene main.3. Drag and... Read more

0
votes
Fixed
0
votes
Won't Fix

[URP] Decal produces z-fighting with parallel surfaces when the decal's ...

Universal RP

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May 31, 2022

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Version/s: 2021.2.0b11, 2022.1.0a9

Decal produces z-fighting with parallel surfaces when the decal's material uses a Normal From Height node in the Shader Graph How to... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

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