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[WebGL] Touch events do not work when in built Player
1. Open a project that uses UI buttons, e.g., https://github.cds.internal.unity3d.com/unity/webgl-openurl-test2. Build project for W... Read more
Application freezes if using FMOD when accepting an incoming call in iOS 15
How to reproduce:1. Open project "olaf-master.zip" from the user-provided link2. Go to the Build Settings (File>Build Settings)3.... Read more
[HDRP] DRS with custom pass render only a cropped up / scaled up version...
Repro steps :- Open attached project- Open scene called "Dynamic Upscaling Issue"- Select the camera and make sur DRS and DLSS are o... Read more
Overridden OnInspectorGUI method is not called when using [CustomEditor(...
How to reproduce:1. Open the attached project ("DefaultAssetTest.zip") using the EnvIronman VM (more information in Edit) (optional)... Read more
[Android] Sometimes text is not rendered when using OpengLES3 on a Xiaom...
How to reproduce:1. Open the attached project "1347186.zip"2. Make sure the Scene "WorldText" is selected3. Build and Run to an Andr... Read more
[HDRP] Mixed rect area lights cause lighting artifacts when baked in Sha...
Steps to reproduce: 1. Download the attached repro project (Shadowsmask_2020.2)2. Open scene "Test"3. Navigate to Lighting window an... Read more
[OSX] Unity fails to ask camera permission and crashes on privacy violation
How to reproduce:1. Open the "WebCam_Crash.zip" project2. Open the "SampleScene" scene3. Enter Play Mode Actual result: Unity crashe... Read more
[iOS] Player crashing when connecting external Display via USB-C port
Reproduction steps:1. Open the project in "bug.zip"2. Build for iOS3. Connect an external display to the device using a USB-C port4.... Read more
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various U...
A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happ... Read more
[Android] [IL2CPP] Scenes can't be loaded when building App Bundle with ...
How to reproduce:1. Download the attached project "SceneBuild.zip"2. In Build Settings, select Android platform3. In Build Settings,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS