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[URP] Particles are flickering when in Play Mode
How to reproduce:1. Open the attached project "Mesh Particle System bug.zip"2. Enter Play Mode3. Turn on VSync4. Observe the Game Vi... Read more
[Android] URP Project crashes when built on a device with PowerVR Rogue ...
How to reproduce:1. Create a new URP project2. Switch the build target to Android3. Build and Run on an Android device4. Ensure that... Read more
[2021.3] “Cleanup Blit" is logged when entering Play Mode in a newly cre...
How to reproduce:1. Create a new project using a “3D (URP)” or “3D (HDRP)” template2. Enter Play Mode and observe the Console window... Read more
URP internal shader errors when the iOS is selected as a Build Target on...
How to reproduce:1. Open the “IN_ 79876” project2. In the Build Settings make sure iOS Build Target is selected3. Observe the Consol... Read more
Addressables.DownloadDependenciesAsync always returns AsyncOperationHand...
How to reproduce:1. Open user-submitted project (addressables-task-null.zip)2. Open the SampleScene3. Enter Play Mode4. See the Cons... Read more
ScriptableRuntimeReflection allocates 17 Bytes of GC per frame
Steps to reproduce:1. Create a new project2. Open the profiler window3. Enter Playmode Expected result: no GC allocation from Script... Read more
"ArgumentNullException" error in the Console when selecting certain Scri...
How to reproduce:1. Open the attached project “SORepro“2. Select the “SO_MsqData“ asset (Assets>SO)3. Enter Play Mode Expected re... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
[Android] AdmobSDK banner ad disappears when the device goes to the home...
Reproduction steps:1. Open the user’s “AdMobHelloWorld.zip” attached project2. Build and run the Player (File > Build And Run)3. ... Read more
"Assertion failed on expression: ..." and "Invalid AABB ..." errors spam...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/HDRP Anim Desert.unity“ scene3. Enter Play Mode4. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping