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0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

1
votes
Won't Fix

"Navigation.wraparound" does not modify the value of the Wrap Around pro...

uGUI

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Mar 06, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.2.4f1, 2023.1.0b1, 2023.2.0a3

Reproduction steps:1. Open the attached project “WrapAroundBug”2. Open "Assets/Scenes/SampleScene.unity" 3. Under GameObject “Canvas... Read more

0
votes
Not Reproducible

[Bug from Lyndon] [UX Bug] When drilling into a low memory entry on the ...

Cloud Diagnostics

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Aug 13, 2025

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Version/s: Not Applicable

source: [https://docs.google.com/document/d/1YdHtdZVbJT28jCBSXxvkBqahxtSo15--_E9FIrXnTBQ/edit?tab=t.0#heading=h.qu3mp25h5zhl]* Diagn... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

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Jan 06, 2016

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Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

0
votes
Third Party Issue

Error ‘cannot use casts on l-values’ when a variable is assigned inside ...

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

How to reproduce:1. Open the project “IN-123001_D3DTest”2. Observe the Console Expected result: No shader error appears in the Conso... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

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Feb 02, 2015

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Version/s: 5.0.0b21

To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more

0
votes
Fixed

Profiler is not able to flush data to a file or socket warning thrown af...

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Jul 25, 2025

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Version/s: 6000.2.0b11, 6000.2.0b12

Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Select Development Build and Autoconnect Profiler4. Pr... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

7
votes
Active

Necessary shaders are stripped from Asset Bundles when they are not in t...

Asset Bundles

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Apr 27, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2021.3.1f1, 2022.1, 2022.2

How to reproduce:1. Open the attached project "Cubes"2. Open the "Sample Scene" scene in the Project window3. Observe the cubes (The... Read more

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