Search Issue Tracker

0
votes
Not Reproducible

[GraphicsTools] Missing documentation pages on Rendering Debugger and RG...

-

Jul 25, 2025

-

Version/s: 6000.3.0a2, 6000.3.0a4

Steps to reproduce: Download and open attached project in Unity Open Rendering Debugger >> Window >> Analysis >> R... Read more

0
votes
Fixed

Game view Z/stencil buffer not present in maximized game view

Scene/Game View

-

Feb 26, 2015

-

Version/s: 5.1.0a1

Simplest: just have any geometry in the scene and maximize game view. Only skybox will be visible. - Use the scene Car.unity from th... Read more

0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

-

Jan 06, 2016

-

Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip)2. Build to iOS and run- Once run, there should be two spinning ... Read more

0
votes
Fixed

Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...

Scripting

-

Jan 06, 2016

-

Version/s: 5.3.1f1

Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more

3
votes
By Design

canvas.rootCanvas returns self instead of true rootCanvas when the child...

-

Nov 26, 2024

-

Version/s: 2021.3.46f1, 2022.3.52f1, 6000.0.29f1, 6000.1.0a4

Reproduction steps:1. Open the attached “TestCanvasIssue.zip” project2. Open the “Assets/SampleScene.unity” Scene3. Enter the Play M... Read more

0
votes
Not Reproducible

Assigning a canvas to an OnClick () event on the button changes the refe...

UI

-

Feb 02, 2015

-

Version/s: 5.0.0b21

To reproduce:- Enter play mode- Try the "Show / Hide" button on the text panel (this will work as intended hiding/showing the canvas... Read more

0
votes
Won't Fix

Property drawer and its localized values default to collapsed

Package: Localization Package

-

Jun 07, 2023

-

Version/s: 1.4.3

Property drawer and its localized values default to collapsed which is tedious to expandevery time you use a new string. Can we save... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

-

Feb 23, 2015

-

Version/s: 5.0.0f3

To reproduce:1. Open attached project2. Open Test scene3. Notice that scene runs at 30 fps4. Maximize Game view5. Notice that scene ... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

-

Jan 11, 2016

-

Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.