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The Behavior Graph gets stuck on "Waiting" when deserialized before Beha...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/Behavior/1.0.6/Runtime Serialization/Seriali... Read more
[WP8.1/Android/Standalone] Flickering UI textures on WP8.1, Android with...
To reproduce:1. Build and run attached project1a On Android you have to enable multithreaded rendering in PlayerSettings2. Tap aroun... Read more
Window title "BuildAutomationModalWindow" misses spaces between the words
Steps to reproduce: Install 6000.1.0b3 with the "Web Build Support" module Create a new project Go to "File" ->"Build Profiles" V... Read more
ObjectDisposedException thrown when deleting actions maps
Steps to reproduce: 1. Create a new input actions asset and 2 maps to it 2. Delete the second one 3. Get ObjectDisposedException (Do... Read more
Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Plat...
Steps to reproduce:1. Create project using 2D Platrformer Microgame Template2. Build the project and observe the Console window once... Read more
Texture Streaming is not applied to GameObject when using custom shader
How to reproduce:1. Open the attached 'TextureStreamingDebug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode4. Press 'Spac... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
OnAudioFilterRead not working as expected for generator scripts
Steps to reproduce Open the project contained in the attached archive oafr-tests.zip Open the scene oafr-test Enter play mode Expect... Read more
[Cloth] Cannot use Paint tool
Steps to reproduce:1. Open attached project "ClothBug.zip" and scene "SampleScene"2. In Hierarchy window, select "Plane" GameObject3... Read more
Vertical split of both "Preferences" and "Project Settings" windows is n...
Reproduction steps:1. Create a new project2. Open the "Preferences/Project Settings" window ("Edit -> Preferences.../Project Sett... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names