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[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...
To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more
[IL2CPP] Standalone throws ExecutionEngineException when using generics ...
How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more
[UIToolkit] Label pushes the text field input out of the window bounds
Reproduction steps: 1. Open the user's attached project 2. Open Tool > Layer Finder 3. Select "Find Unknown Layers" Expected result... Read more
[iOS] First character of the Product Name section of the Bundle identifi...
How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more
Overlay UI opaque colors are shown incorrectly in the Player when a HDR ...
Reproduction steps: 1. Make sure HDR is enabled on a monitor 2. Open the attached “SimpleGradient.zip” project 3. Open the “Scene... Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce: 1. Build & run the attached project. It has a custom splash screen setup 2. Notice the the custom splash screen is dis... Read more
[Scene]m_RootOrder order being saved as a PrefabModification within the ...
Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
AssetPostprocessor is not being called when Parallel Import is enabled
How to reproduce: 1. Open the “TestPostProcessor.zip“ project 2. Enable the “Parallel Import“ Checkbox in Project Settings > Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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