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6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Fixed

[IL2CPP] Standalone throws ExecutionEngineException when using generics ...

IL2CPP

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Jan 17, 2020

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Version/s: 2019.3, 2019.3.0f5, 2020.1

How to reproduce: 1. Open attached project with ILL2CPP Editor "ExecutionEngineException.zip" 2. Make sure that Api Compatibility L... Read more

0
votes
Won't Fix

[UIToolkit] Label pushes the text field input out of the window bounds

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Jun 02, 2022

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Version/s: 2022.1.0f1, 2022.2.0a12

Reproduction steps: 1. Open the user's attached project 2. Open Tool > Layer Finder 3. Select "Find Unknown Layers" Expected result... Read more

0
votes
Fixed

[iOS] First character of the Product Name section of the Bundle identifi...

iOS

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Oct 21, 2019

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Version/s: 2018.4.11f1, 2019.2.8f1, 2019.2.9f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached 0037.zip project 2. Build for iOS and open the generated Xcode project 3. Compare Bundle ID ... Read more

0
votes
Active

Overlay UI opaque colors are shown incorrectly in the Player when a HDR ...

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Jul 08, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1, 7000.0.0a1

Reproduction steps: 1. Make sure HDR is enabled on a monitor 2. Open the attached “SimpleGradient.zip” project 3. Open the “Scene... Read more

0
votes
Fixed

[WP8.1] Custom splash screen is zoomed in

WP8.1

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Apr 29, 2015

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Version/s: 5.1.0b5

To reproduce: 1. Build & run the attached project. It has a custom splash screen setup 2. Notice the the custom splash screen is dis... Read more

1
votes
Fixed

[Scene]m_RootOrder order being saved as a PrefabModification within the ...

Assets Management

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Feb 22, 2015

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Version/s: 5.0.0f2

Steps to reproduce this issue: 1. Create a new empty project. (Edit->Project Settings-> Editor->Asset Serialization Mode -> Force t... Read more

0
votes
Fixed

[MeshRenderMode] Particles are scaled too much

Shuriken

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Dec 21, 2015

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more

0
votes
By Design

AssetPostprocessor is not being called when Parallel Import is enabled

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Jul 15, 2024

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Version/s: 2021.3.40f1, 2022.3.37f1, 6000.0.10f1, 7000.0.0a1

How to reproduce: 1. Open the “TestPostProcessor.zip“ project 2. Enable the “Parallel Import“ Checkbox in Project Settings > Edito... Read more

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