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"requested a region that exceeds the active Render Target sized" is thro...
How to reproduce: 1. Open the attached project "Bugs.zip" 2. Enter Play Mode 3. Left mouse click on the Simulator view window ... Read more
"Screen position out of view frustum (screen pos inf, inf, 0.000000) (Ca...
How to reproduce: 1. Open the attached project "Bugs.zip" 2. Enter Play Mode Expected results: No errors are thrown in the Cons... Read more
[Documentation] Ray Tracing Getting Started manual out of date
[https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@17.0/manual/Ray-Tracing-Getting-Started.html] -> Rende... Read more
Project Window forgets its search location when the Editor is restarted ...
How to reproduce: 1. Open the attached project "Project Window Search Area Bug.zip" 2. Search for "new" in the Project window 3. ... Read more
Unnecessary shader variants caused by the same keyword when declared in ...
How to reproduce: 1. Open the attached project "ShaderGraphMixedKeywords.zip" 2. Select Assets/Shaders/Simple.shader 3. Click on ... Read more
androidlib plugins should default to Android
The directories with .androidlib "extension" should by default be marked as compatible only with Android. Repro: * Make a ... Read more
List items wrongly initialized in the Inspector when values are declared...
How to reproduce: 1. Open the attached project "90_develop.zip" 2. Select "Test" in the Inspector window 3. Add a new Element to ... Read more
Shader Editor throws an ArgumentNullException when trying to open a ".sh...
Reproduction steps: 1. Open the user-attached "PhantomPeakArcadeMachines" project 2. In the Project window, search "shader" 3. ... Read more
[Linux] CursorLockMode.Confined does not confine cursor when using multi...
Reproduction steps: 1. Open the attached ”CursorBug” project 2. Click File > Build 3. Launch the built Player 4. Move the cursor... Read more
Visual Element Background has visual artifacts when set to the Sprite or...
How to reproduce: 1. Open the user-attached project “UITKTest” 2. Open the “UXML1” Asset 3. Observe the bottom of “ExportQRCode” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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