Search Issue Tracker
Won't Fix
In Progress in 2023.3.X
Under Consideration for 2023.2.X
Votes
0
Found in
2021.3.33f1
2022.3.14f1
2023.1.19f1
2023.2.2f1
2023.3.0a16
Issue ID
UUM-57235
Regression
No
Visual Element Background has visual artifacts when set to the Sprite or Texture Mode
How to reproduce:
1. Open the user-attached project “UITKTest”
2. Open the “UXML1” Asset
3. Observe the bottom of “ExportQRCode” Background
Expected result: The Background texture has no visual artifacts at the bottom
Actual result: The Background texture has a missing part
Reproducible with: 2021.3.33f1, 2022.3.14f1, 2023.1.19f1, 2023.2.2f1, 2023.3.0a16
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Note: Also visible in the Play mode and Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Resolution Note:
The issue can be resolved by changing the Texture2D’s import settings’ Mesh Type from Tight to Full Rect, or generating a custom outline.