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Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
Unity crashes on "mono_string_to_utf8_checked" when "Marshal.StructureTo...
Reproduction steps:1. Open attached Unity project.2. Open and play "ts" scene.3. Unity crashes. Additional note:"Marshal.StructureTo... Read more
New script-based files will be created incompletely when the creation pr...
How to reproduce:1. Create and open a new project2. Create a new Script file in the Project tab3. Right after creating, create any o... Read more
[URP] [LWRP] Multiple Spotlights affect each other's shadows when close ...
Reproduction steps:1. Open project in "URP2020.1.0a9Repro.zip"2. Open "SampleScene.unity"3. There are 2 Spotlights "SPLBlue" and "SP... Read more
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operato...
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer atta... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
MARS content includes materials that do not upgrade to URP
Synopsis I made a new project which includes: - Basic Simulation Environments Pack - MARS Nav Mesh - Unity MARS Basic Templates - Un... Read more
Crash when calling PrefabUtility.SaveAsPrefabAsset with a absolute path ...
How to reproduce:1. Open user-submitted project (ForDebugging.zip)2. Open the SampleScene3. Enter Play Mode4. Click the 'Save' UI bu... Read more
[Input System] OnPointerEnter called twice on Android
OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
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- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument