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0
votes
Fixed

[iOS] Substance RAM footprint is including input texture files

Substances

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Jan 06, 2016

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Version/s: 5.3.1f1

How to reproduce: 1. Open attached project (35518 substance ram.zip) 2. Build to iOS and run - Once run, there should be two spinn... Read more

0
votes
Duplicate

Aim Constraint Rotation Offset has incorrect values when imported from FBX

Asset - Importers

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Dec 13, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more

3
votes
Fixed

Input.GetJoystickNames() returns an empty array when using an MFI contro...

Input

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Jan 13, 2016

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Version/s: 5.3.1p2

How to reproduce: 1. Connect an MFI controller to target device (Steelseries Stratus was used for this repro) 2. Open attached proj... Read more

4
votes
Won't Fix

[iOS] Link errors appear when using mediation and the XCode version is 1...

--

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Nov 21, 2022

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Version/s: 2020.3.42f1

How to reproduce: 1. Download the attached project 2. Build and deploy the project to iOS 3. Observe the Xcode window Expected... Read more

0
votes
Fixed
4
votes
Duplicate

Sprite in the TMP Text field is not rendered when the text gets out of t...

Package: TextMeshPro

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Nov 17, 2022

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Version/s: 3.0.6, 3.2.0-pre.2, 4.0.0-pre.1

How to reproduce: 1. Open the user’s attached project 2. Enter Play Mode 3. In the Hierarchy select the “Text (TMP)” GameObject ... Read more

3
votes
Fixed

Foldouts cannot be expanded by clicking the arrow

Inspector Framework

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Jan 22, 2020

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Version/s: 2019.3.0a7, 2019.3.0f5, 2020.1

To reproduce: 1. Open attached project ("case_1213781.zip") 2. Select "Test" Game Object from Hierarchy 3. In the Inspector window u... Read more

0
votes
Fixed

IL2CPP: 3D array access generates code which segfaults on iOS

Scripting

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Feb 11, 2015

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Version/s: 4.6.2p1

The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more

0
votes
Fixed
0
votes
Won't Fix

[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...

MacOS

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Nov 01, 2019

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Version/s: 2017.4, 2019.3.0b8, 2020.1

How to reproduce: 1. Open the attached unitybug.zip project 2. Open the "BSplineLineRenderer" scene 3. Enter the Play mode 4. Ensure... Read more

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