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1
votes
By Design

WebGL Build error for Windows 7 32-bit OS

WebGL

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Feb 06, 2015

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Version/s: 5.0.0b22

Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more

0
votes
Fixed

[Shuriken] Limit velocity over lifetime allows negative values

Shuriken

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Jan 14, 2016

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Version/s: 5.4.0b2

Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play.4. Select GREEN particle system in Hierarchy... Read more

0
votes
Not Reproducible

Crash when dragging an Asset imported using ScriptedImporter which attac...

Asset - Importers

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Sep 28, 2019

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Version/s: 2019.3.0a2, 2019.3.0b4, 2020.1.0a1

How to reproduce:1. Open the attached project("case_1187558")2. Drag the "Test" asset from the Assets to the Scene Reproducible with... Read more

0
votes
Won't Fix

[IMGUI] Alpha and Color slider disappears on sliding upwards/downwards i...

IMGUI

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Jan 31, 2020

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a22

Alpha and Color slider disappears on sliding upwards/downwards in the Gradient Editor while setting the color in the Blend mode Step... Read more

0
votes
Fixed

OnPostprocessAllAssets no longer gets called when an Asset changes after...

Asset - Database

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Oct 02, 2019

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Version/s: 2019.1.0a13, 2019.2.0a1, 2019.2.6f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open user-submitted project (BugTest.zip)2. Open the 'SampleScene' scene3. Enter Play Mode4. While in Play Mode ... Read more

0
votes
Fixed

[SubGraph] Block Subgraphs don't clear their UI when set to none.

Package: Visual Effect Graph

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Jan 21, 2020

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Version/s: 7.1.8

Repro steps:1. Within a VFX context, create an Empty Subgraph Block2. Select it and assign a subgraph block from the inspector that ... Read more

0
votes
Fixed

5.0 Deferred Shading makes Masked world space UI not work

UI

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Feb 10, 2015

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Version/s:

UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more

0
votes
By Design

[URP] Background's Transparency is lost on Render Texture when Post Proc...

Package: Scriptable Render Pipeline Universal

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Oct 23, 2019

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Version/s: 7.1.1, 7.1.2

How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more

0
votes
By Design

[LWRP] Reflection Probe becomes black in an Android build when it is loa...

Package: Scriptable Render Pipeline Lightweight

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Sep 26, 2019

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Version/s: 5.3.1

Steps to reproduce:1. Open project "Case_1187167" from the provided link2. Build the project for Android3. Open the app on Android d... Read more

1
votes
Active

GameObject's position is not updating correctly when using [ExecuteAlways]

Scripting

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May 03, 2022

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Version/s: 2021.1.0b5, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1424891.zip"2. Open the "SampleScene" Scene (Assets/Scenes)3. Observe the "Cube" Ga... Read more

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