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Won't Fix

Votes

0

Found in

2022.3.58f1

6000.0.38f1

6000.1.0b6

6000.2.0a3

6000.3.0a1

6000.4.0a1

Issue ID

UUM-97507

Regression

No

[sw-unity-6-1] Shadergraph panning area size is constant regardless of the size or the zoom level

-

How to reproduce:
1. Open the "ReportingBugs.zip" project
2. Open the "Repro.shadergraph" Shadergraph in a small docked square window
3. Click, hold and move the "Vertex" Node a tiny bit in the Shadergraph Window
4. Observe the Shadergraph window

Expected result: The Vertex Node does not move or moves slower
Actual result: The Vertex Node starts panning

Reproducible in: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

Note: It would be best to scale down the panning areas based on the size of the Shadergraph window or based on the zoom level in the Shadergraph window

  1. Resolution Note:

    There are options in the settings to adjust the panning speed.

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