Search Issue Tracker

0
votes
By Design

Renaming assemble definition in the Inspector does not rename it in the ...

Scripting

-

Jul 24, 2019

-

Version/s: 2019.3, 2019.3.0a11

Renaming assembly definition in the Inspector does not rename it in the Hierarchy Steps to reproduce- Open Unity 2019.3.0a11- Create... Read more

0
votes
Duplicate

Project's Asset folder "Refresh" is much slower on Asset Pipeline Mode "...

Asset - Database

-

Oct 25, 2019

-

Version/s: 2019.2, 2019.3, 2019.3.0b6, 2020.1

How to reproduce:1. Open attached project "ADBV2SlowRefresh.zip"2. Edit -> Project Settings -> Editor -> "Asset Pipeline Mo... Read more

0
votes
Won't Fix

Pressing down on the keyboard does not select a search result when using...

-

Jul 18, 2023

-

Version/s: 2021.3.28f1, 2022.3.5f1, 2023.1.8f1, 2023.2.0b4, 2023.3.0a1

Reproduction steps:1. Create a new project2. Open the Search/Asset Database window3. Type something that would return results, like ... Read more

0
votes
Fixed

iOS Splashcreens are not working anymore

iOS

-

Jan 30, 2015

-

Version/s: 5.0.0b22

Read more

2
votes
Won't Fix

ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...

Asset - Importers

-

Jan 29, 2020

-

Version/s: 2018.4.15f1, 2019.2.15f1, 2019.2.19f1

Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more

0
votes
By Design

Baked emission is baked only if the material is first in array

Global Illumination

-

Feb 02, 2016

-

Version/s: 5.3.1f1

Repro steps:1) Open the project and test.scene in it2) Build the lighting2) Notice the scene is dark and there are two materials on ... Read more

0
votes
Fixed

Non consistent "Editor Only" label position in the "Library" section

-

Apr 10, 2025

-

Version/s: 6000.0.46f1, 6000.1.0b14, 6000.2.0a8, 6000.3.0a1

Steps to reproduce: Create a new project Go to Window -> UI Toolkit -> UI Builder Go to the "Library" section and click the ke... Read more

10
votes
Fixed

[iOS] Audio will be played from earspeaker if Microphone.Start() is used

iOS

-

Jan 19, 2016

-

Version/s: 5.3.0f4

1. Open attached project(zip in edit)2. Build to iOS device3. AudioSource.Play() and Microphone.Start() will be launched on beginnin... Read more

0
votes
Fixed

Realtime Reflection Probe is not rendered the same way in the Editor as ...

Global Illumination

-

Dec 20, 2014

-

Version/s:

Realtime reflection probes are not supposed to work by default in Standalone Builds. Their baking has to be called from the Scriptin... Read more

4
votes
Fixed

[XR] Stereo rendering mode selection dropdown is unavailable for WMR in ...

Package: Windows XR Plugin

-

Jan 23, 2020

-

Version/s: 3.0.0

Stereo rendering mode selection dropdown is unavailable for WMR in XR plugin management. Right now the only stereo rendering mode av... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.