Search Issue Tracker
Unity crashed when closing the New Project window
- Create a new project- Go to File -> Open Project- Switch to the Getting Started tab- Switch back to the Projects tab- Close the... Read more
[iOS]Setting Color Buffer's StoreAction to Don’t care does not change th...
How to reproduce:1. Open the attached Archive.zip project2. Build for iOS and open the Xcode project3. Go to Menu bar-> Product-&... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user... Read more
[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...
How to reproduce:1. Open the attached project "1422852"2. Open File -> Build Settings3. Build the project4. Observe the Console E... Read more
[iOS] Disabling "Status Bar Hidden" on devices without a notch is not wo...
How to reproduce:1. Open project "StatusBar.zip"2. Open Build Settings and build the project for iOS3. Deploy the app on the iOS dev... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noise... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Sprite with normal map is lit incorrectly when GameObject is rotated 180 degrees on Y axis or Z Scale is set to "-1"
- SpeedTree does not move when using WindZone while having Vulkan or OpenGLES3 as an active Graphics API
- Shader Graph Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
- Excessive bloom intensity when using narrow aspect ratios