Search Issue Tracker
Fixed in 2020.3.44f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a20
Votes
1
Found in
2020.3.31f1
2020.3.36f1
2021.3.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6389
Regression
Yes
[iOS] Disabling "Status Bar Hidden" on devices without a notch is not working
How to reproduce:
1. Open project "StatusBar.zip"
2. Open Build Settings and build the project for iOS
3. Deploy the app on the iOS device without a notch
4. Observe the view
Expected result: The status bar is not visible
Actual result: The status bar is visible
Reproducible with: 2020.3.31f1, 2020.3.36f1, 2021.3.5f1, 2022.2.0a17
Not reproducible with: 2020.3.30f1
Could not test with: 2019.4.40f1, 2022.1.6f1 (Errors after project downgrade, missing files)
Reproduced with:
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a20
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.3f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.19f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.44f1