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[PLM] Directional maps are different between Enlighten and Progressive L...
Directional maps are different between Enlighten and Progressive Lightmapper when there are overlapping lights To reproduce:1) Open ... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce:1. Open users attached project "spriteAtlasTest.zip"2. Open "testAtlas.unity" scene3. Enter play mode4. In the hierarch... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce:1. Open attached project2. Open "scene_Crossfade" scene3. Go into play mode and watch Console output-On frame 15 ... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps:1. Open "Bug" project2. Select "Framework 4.6"3. Build "test" scene to iOS4. Deploy to device5. Connect device to... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps:1. Open the attached project;2. Build the scene "Test" on Universal Windows Platform;3. Run the built UWP applica... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip)2. Build and run it for Windows standalone3. In the La... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce:1. Create a new project2. Go to "Build Settings"3. Enable "Development Build"4. Press "Build & Run"5. Go to Editor ... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps:1. Setup Perforce server2. Commit User's project to a Perforce server3. Check the project out of Perforce, so tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask