Search Issue Tracker
[Android] Screen can be rotated when native screen rotation on device is...
How to reproduce:1. Create a new project2. Change platform to Android3. Make sure 'Auto Rotation' setting is turned on in Player Set... Read more
'Fullscreen Mode: Windowed' is half-sized when building project
Reproduction steps:1. Open the user's attached project2. Open Edit > Project settings > Player > Resolution and Presentatio... Read more
Components overlap in the Inspector when Shadow Component is added while...
How to reproduce:1. Open the attached "1411813_Repro.zip" project2. Open the Scene "SampleScene"3. In the Hierarchy select Canvas-&g... Read more
[HDRP] Path tracing samples are not captured with Recorder when Shutter ...
Reproduction steps:1. Open the attached "accumulation" project2. Open the "accumulation.unity" scene3. Open Window > General >... Read more
[CPU PLM][Denoising] "Baked lightmap denoising failed" error after chang...
Steps to repro:1. Open the attached project and CornellBoxCrashTest scene;2. In the Preferences window (Edit>Preferences...>GI... Read more
Unity Editor hangs for a long time when switching to release mode after ...
How to reproduce:1. Create a new project2. Create a new C# script and open it3. Click the "Attach to Unity" button4. End Debugging5.... Read more
Animation state properties not visible when the state has an outgoing tr...
How to reproduce:1. Open the user's attached project2. In the Animator window select "Idle_FR" or "Walk_FR" animation state3. Observ... Read more
UnityAds.OnUnityAdsShowComplete is called multiple times
Reproduction steps:1. Download and open the attached "UnityAdsEditorBug.zip" project2. Enter Play mode3. Press the "Show Ad" button4... Read more
Tiling Rules Collider isn't saved after closing the project
Reproduction steps:1. Open project "2D Debug.zip"2. Open Scene "SampleScene"3. From the Asset folder, select the Rule Tile "White Ru... Read more
[Netcode] Connecting to non existing server fails with KeyNotFoundException
How to reproduce:1. Open attached project2. Load StartMenu scene3. Enter Play Mode4. Click Join LAN Game5. Observe Console Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument