Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.0a1
Issue ID
932297
Regression
No
[Android] Building Oculus app with gradle thows attribute collision error
Reproduction steps:
1) Open user's attached project
2) Try to Build and run with Gradle build system
-- Notice that build fails with a "Gradle Error: Colliding Attributes" error message
Reproduced with:
2017.3.0a1 (reported with this version), 2017.2.0b3, 2017.1.0b2, 5.6.2p3, 5.5.4p1
5.4 does not have Gradle build system
Reproduced on both Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
This is a duplicate of issue #907071