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Issue ID




Every texture becomes fixed size after build when Load Behavior on SBSar is set to Bake

Graphics - General


To reproduce:

1. Download and open attached "" project.
2. Expand "model_sbsar" asset to view all the textures.
3. Notice the size of each texture(respectively 1024x1024, 512x512, 1024x1024, 512x512).
4. Select "model_sbsar" asset and check "Override for Android" option to true.
5. Set "Load Behavior" option to "Bake and Keep Substance" or "Bake and Discard Substance" and press Apply.
6. Build application for android.
7. Notice that All textures under "model_sbsar" are 512x512 size.

Expected result: Textures do not change their size after build.
Actual result: Textures change their size to 512x512.

Reproduced with: 2017.2.0b3, 2017.1.0f3, 5.6.2p4.

Notes: Textures get corrupted with 5.5. When Load Behavior is set to any other than "Bake" everything works correctly. Also reproduces on Standalone. To reproduce follow the same steps only for standalone platform.

  1. Response avatar

    Resolution Note (2018.1.X):

    No longer applicable since Substance support was removed from 2018.1.

Comments (2)

  1. Ae9196151a3b484a5b1d33c57fd916fe?d=mm


    Aug 21, 2017 16:12

    Same here. Renders substances unusable in unity.

  2. Ecfb9557060b1511d5973728899ad8a6?d=mm


    Aug 09, 2017 10:30

    Me too having this issue. When this will be fixed?

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