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VFX "Graph Output Particle HDRP Lit Mesh" is producing incorrect Shadows...
Reproduction steps: 1. Open the attached project 2. Open "VFX Shadow Bug Test Case.vfx" Visual Effect Graph located in the Assets fo... Read more
WebGL fullscreen doesn't revert ro original resolution on exit
To reproduce: 1. Open attached project 2. Build WebGL 3. Open WebGL build 4. Enter fullscreen 5. Exit fullscreen 6. WebGL doesn't r... Read more
Scriptable Object's Reset functionality is disabled
How to reproduce: 1. Open the attached project "1202960.zip" 2. Select the Test Scriptable Object 3. Press the "three dots"/"gear" o... Read more
[Shuriken] Limit velocity over lifetime allows negative values
Steps to reproduce: 1. Download and import attached project. 2. Open scene: main. 3. Play. 4. Select GREEN particle system in Hiera... Read more
Packman: "Remove" window shows assets with wrong icons
Steps to reproduce: # Open or create a project # Go to "Window" ->"Package Manager" # Go to the "My Assets" section # If you... Read more
[Quest] Visual distortions in the top half of the screen when changing r...
Reproduction steps: 1. Open the attached project "ReproProj" 2. Switch to Android Platform 3. In XR Plug-in Management, observe t... Read more
[Timeline] ArgumentException in SignalReceiver when all Signals are set ...
In SignalReceiver component with 2 or more Reactions, "ArgumentException: SignalAsset already used." error is thrown when the last S... Read more
Bar diagrams are not displayed when using Memory Profiler Module in Prof...
Reproduction steps: 1. Open the attached project “MemoryProfilerBug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Enter the P... Read more
[Shuriken] Unity crashes on "ParticleSystemParticles::element_assign" wh...
Reproduction steps: 1. Open attached Unity project. 2. Open the "repro" scene. 3. Descend "FX" game object in the hierarchy. 4. Sele... Read more
[iOS] System.ComponentModel.TypeConverter.ConvertTo causes overflowexcep...
To reproduce: 1. Download attached "IOSInt32Test.zip" project and open in Unity 2. Build for iOS 3. Deploy the Xcode project to the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon