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[Mac] [iOS] Environment.TickCount changes if machine timer is changed
Reproduction steps:1. Create new project2. Create script with: void Update () { Debug.Log(System.Environment.TickCount); }3. Run on ... Read more
Reimporting multiple selected fbx parts merges project window previews
Steps to reproduce:1. Download and open the attached project2. Find a model and select it's individual parts3. Right click -> Rei... Read more
Lighting is darker in build when using Vulkan Graphics API
To reproduce: 1. Open the project, attached by tester (vulkanLightingIssue.zip)2. Build the project for PC standalone3. Launch the b... Read more
Edit handles for collider used by composite collider are offset dependin...
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Select "Platform 1" in hierarchy and notice that it has collide... Read more
Physics2D.LineCast doesn't detect collision with specific collider
Steps to reproduce: 1. Open attached project2. Open scene "2D-RAT"3. Run scene4. Player will fall until it collides with platform5. ... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
Scene objects are totally dark when Realtime Global Illumination is disa...
Reproduction steps:1. Open project attached(UnlitTest.zip).2. Open scene "scene".3. Open Lighting windows and press Generate lightin... Read more
ENABLE_PLAYMODE_TESTS_RUNNER define is true even when PlayMode tests are...
To reproduce: 1. Download and open attached "repro912728.zip" project.2. Go to build settings.3. Build the project on any platform. ... Read more
When Texture2D has TextureFormat.RGBAHalf, the mesh moving is not smooth
Reproduction steps:1. Open the attached project "case_914339-smaller.zip";2. Open the scene "test";3. Enter Play mode and observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size