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NullReferenceException is thrown when exiting Player and the "Send Profi...
Reproduction steps: 1. Open the "IN-45044.zip" project 2. Open “Assets/Scenes/SampleScene” 3. Open the Addressables Settings wind... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
[Mesh] Setting mesh.uv throws Null Reference exception
To reproduce: 1. Open attached project 2. Add DoPlace component to any game object 3. Press play 4. Notice exception in console Re... Read more
Light Probe Gizmos are not visible
How to reproduce: 1. Create a new project or open an existing one 2. Create a Light Probe Group Expected result: Light Probe Group'... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
[Xbox One] [UWP] Blendshapes with compute shaders are not rendered on Xb...
How to reproduce: 1. Open attached Unity project 2. Build to UWP 3. Deploy to Xbox Expected result: Cube is rendered. Actual result... Read more
[iOS] Screen.dpi returns wrong value for iPhone 11 Pro
How to reproduce: 1. Build the attached project for iOS Simulator SDK 2. Open the generated Xcode project 3. Select iPhone 11 Pro as... Read more
Memory Leak in URP when switching between playmode and back in editor
How to reproduce: 1. Open "case_1260278-BugRepo" project 2. Open the Memory Profiler 3. Press "Capture Editor" 4. Enter Play Mode 5.... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce: 1. Open attached project 2. Open Bugged scene 3. Press play 4. Steer the skateboard back up the hill toward the cyl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard