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NetworkDiscovery initializes broadcast without internet connection
To reproduce: 1. Open the project, attached by user (NetworkDiscovery.zip)2. Open "Main" scene if not open3. Disable your internet c... Read more
Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...
To reproduce:1) Open attached project and scene2) Play it3) Select Player object in hierarchy to see its Y value in inspector4) Usin... Read more
Crash when saving project while animation preview is playing
Steps to reproduce:1. Open "Reduced_Repro" attached project2. Open "Main" scene3. Open Animator window and select "FPS_player" from ... Read more
[Cache Server] Windows and OSX folders with nodejs executables are misse...
Steps:1. Try to run Cache Server on Win or OSX==>Cannot be started because nodejs executable is missed Regression at least from 5... Read more
[AppleTV] GameController.framework isn't automatically added to linked f...
Steps to reproduce: 1. Open attached project (or new empty project)2. Build for AppleTV3. Try to deploy Xcode project to a device4. ... Read more
Calling a property on a null Playable causes a Standalone build or edito...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Result: crash Reproduced on 5.6.0b1 5.6.0p3, 5.6.1f1Fu... Read more
[Cache Server, Windows] Editor cannot connect to remote Cache Server tha...
Steps:1. Run cache server on Windows machine (checked on two different Win81)2. Open Editor -> Edit -> Preferences3. Set Cache... Read more
IsPointerOverGameObject returns false when game view loses focus
When game window loses focus, for example pressing clear in the console, IsPointerOverGameObject returns false, even though game obj... Read more
Cache Server doesn't work in Local mode if the path to the cache folder ...
Steps to reproduce:1. Create a new project2. Go to Edit - Preferences - GI Cache3. Set the cache location some folder that contains ... Read more
[OpenGL][CorridorDemo] Screen Space Reflection image effect causes Game ...
Steps to reproduce: 1. Open attached project2. Make sure that Editor is running in OpenGL mode (not Metal)3. Open the 'CorridorDemo'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used