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[Bug] Included cginc files are missing from dependencies when exporting ...
How to reproduce:1. Open the attached "ShaderDependencyIssue-2020.1" project2. Right-click "MyMaterial" from the Assets folder3. Cli... Read more
Profiler's Raw Hierarchy/Timeline toolbar/panel cannot be resized when t...
How to reproduce:1. Create a new project2. Dock Profiler window3. Resize Profiler window4. Resize Profiler's Hierarchy/Raw Hierarchy... Read more
Math expressions evaluate when the first digit is entered after the oper...
Reproduction steps:1. Open attached project "SpriteExpression.zip"2. In Project window, select "test.png"3. In Inspector window, ope... Read more
[UI] Redundant text about Shadowmask mode is shown in the mixed lighting...
Steps to repro:1. Create the new project;2. Open the 'SampleScene' scene;3. In the Lighting window under the Mixed lighting foldout ... Read more
Spatial Blend parameter of an Audio Source has no effect when using OnAu...
How to reproduce:1. Open the attached "1246661 repro" project2. Open the "SampleScene" from the Assets folder3. Enter Play Mode Expe... Read more
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro:1. Create a new... Read more
Using [SerializeReference] with an interface object results in a missing...
How to reproduce:1. Open the user-supplied project ("testproj.zip")2. Open the "SampleScene" and inspect the "GameObject" GameObject... Read more
Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity ...
Reproduction steps:1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git"2. Checkout commit "4e8a865756cb5ddc0d692ab27e03f... Read more
[iOS]Locale plug-in fails to build in Xcode with errors "Cannot find int...
How to reproduce:1. Open the attached TestiOSPlugins2019.2.zip project2. Build for iOS and deploy the Xcode project to the device Ac... Read more
[Terrain] NullReferenceException thrown on opening Terrain Assets in the...
On opening Terrain Assets in the "Prefab Editor", then it causes the editor to throw NullReferenceException, refer the attached vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window