Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a13
Issue ID
1250895
Regression
Yes
[UI] Redundant text about Shadowmask mode is shown in the mixed lighting mode infobox for Baked Indirect and Subtractive modes
Steps to repro:
1. Create the new project;
2. Open the 'SampleScene' scene;
3. In the Lighting window under the Mixed lighting foldout select 'Baked Indirect' or 'Subtractive' option in the Lighting Mode dropdown;
4. Observe the message in the infobox under the Lighting Mode field of the Lighting window.
Actual result:
The text: "The Shadoamask mode set at runtime could be set in the Quality Settings panel" for Both Baked Indirect and Subtractive modes. See attached screenshots.
Regression introduced in Version 2020.2.0a13.
Expected result:
The text: "The Shadowmask mode set at runtime could be set in the Quality Settings panel" should not be shown for Both Baked Indirect and Subtractive modes. See attached screenshots.
Notes:
- Reproducible in 2020.2.0a13;
- Not reproducible in 2020.2.0a12.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
Add comment