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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2019.3
2019.3.11f1
Issue ID
1246841
Regression
No
Crash on GUIDPersistentManagerV2::UpdateTargetHashes when closing Unity in the middle of package upgrade
Reproduction steps:
1. Clone "git@github.com:Unity-Technologies/Unity.Animation.git"
2. Checkout commit "4e8a865756cb5ddc0d692ab27e03f6c172ef99e2"
3. Open the "UnityAnimationHDRPExamples" project located in the repository
4. Open Package Manager and find Entities
5. Upgrade Entities to 0.10.1-preview.11
6. Once "Burst Package Update Detected" window pops up, click "OK" and close the Editor
Reproducible with: 2019.3.11f1, 2019.3.15f1
Not reproducible with: 2020.1.0b10, 2020.2.0a13
First lines of the stacktrace:
0x00007FFD47DA9A9D (ntdll) RtlEnterCriticalSection
0x00007FF6A0B3C657 (Unity) GUIDPersistentManagerV2::UpdateTargetHashes
0x00007FF6A0AE706C (Unity) ImportAndPostprocessOutOfDateAssets
0x00007FF6A0AEEF1B (Unity) RefreshInternalV2
0x00007FF6A0AF1B96 (Unity) StopAssetImportingV2
0x00007FF6A0AEF746 (Unity) RefreshV2
Note:
- In 2020.1 and 2020.2 the issue seems not reproducible as it's impossible to close the Editor while upgrading the package and interrupt the import
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