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AssetDatabase RenameAsset renames child Scriptable Object Asset Pipeline...
How to reproduce:1. Open attached project "AssetRenameBug.zip"2. Make sure that Asset Pipeline version 2 is selected (Project Settin... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
[iOS] Colors are rendered as pink when using the “Lost Crypt” package “M...
How to reproduce:1. Build And Run the “Project.zip” project on an iOS device2. Observe the view Expected result: The colors are the ... Read more
Numeric input field for “Prewarm Time” doesn’t fully display decimal values
Steps to reproduce:1. Create new Unity project2. Make sure Visual Effect Graph package is installed3. Create new Visual Effect Asset... Read more
Reloading domain while Audio Random Container window is hidden breaks th...
Steps to reproduce: Create and open an empty project. Import the attached script "NewMonoBehaviourScript.cs". Create an ARC asset (A... Read more
Crash on UnityEngine.Canvas:GetDefaultCanvasMaterial when loading a Scene
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MainScene” Scene3. Enter Play Mode4. In the Gam... Read more
Interpolated string incorrectly flagged as object allocation
How to reproduce: Open the “2218818.zip“ project Open Window → Analysis → Project Auditor Expand Code and select “Code“ on the Left ... Read more
Unity crashes/freezes on GfxDeviceD3D11Base::EndOfFrameBookkeeping when ...
How to reproduce:1. Download and open the attached project "Compute Shader Tests.zip"2. Open the play mode3. Click on the buttons st... Read more
[Android] Crash with signal 6 when Read/Write is enabled in Texture Impo...
Reproduction steps:1. Open the attached Unity project "Crash.zip" from Google Drive (link in the edit)2. Go to Edit > Project Set... Read more
FBX textures do not get extracted when clicking the 'Extract Textures' b...
To reproduce:1. Open the project “TestFBXImportBug”2. Select the Sign in the Assets → Models3. Select the Materials tab in the Inspe... Read more
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