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Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene2. Drag the VCam object into the pro... Read more
5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
Serializable field attribute lists are not visible in the Inspector wind...
Reproduction steps:1. Open the attached Unity project "ReorderableListBug.zip"2. Open the "SampleScene.unity" Scene3. In the Hierarc... Read more
[Ubuntu] Missing Signature pop up is not rendered correctly and no butto...
Steps to reproduce: Open a new project Add a scoped registry (Edit > Project Settings > Package Manager - Scoped Registries se... Read more
[HDRP] Active LOD bias value message does not update according to HDRP L...
1. Create a new project.2. Create a cube. (GameObject -> 3D Object -> Cube)3. Add an LOD Group Component to this cube. (View i... Read more
[Terrain] HDRP TerrainLit material breaks baked lightmap Scene View mode
Repro: Download the attached repro project: hereOpen the Scene "TerrainSceneViewBug"From (Windows > Rendering > Lighting) clic... Read more
Crash on UnityEngine.Canvas:GetDefaultCanvasMaterial when loading a Scene
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/MainScene” Scene3. Enter Play Mode4. In the Gam... Read more
URP Sample project is created with errors
How to reproduce:1. Create a new URP Sample project2. Observe the Console Expected results: No errors are thrownActual results: Erro... Read more
iOS player freezes at semaphore_wait_trap when loading ~60000 AssetBundl...
How to reproduce:1. Open the attached project ("LoadManyAssetTest.zip")2. Build And Run on an iOS device3. Wait until the counter st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument