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5.0 Deferred Shading makes Masked world space UI not work
UI Masks in world space canvases don't work with Unity 5.0 deferred shading. Read more
“Use Incremental GC” setting is disabled in a newly created project
How to reproduce:1. Create a new project with a 3D URP/HDRP Core template2. Go to the Project Settings > Player > Other Settin... Read more
The characters of the bottom option in the Scene View Debug Draw Mode dr...
Steps to reproduce: 1. Open any project 2. In Scene View controls click the arrow to the right of the Debug icon 3. Observe the last... Read more
GameObject references to itself or its Components serialized as [Seriali...
Repro steps:1. Open user attached project and scene named "PolymorphicSerializationTest"2. In the Hierarchy, select "PolymorphicSeri... Read more
Mobile Notification Settings are not saved
Reproduction steps:1. Open "case_1114987-TestNoti.zip" project2. Open the Project Settings -> Mobile Notification Settings3. Chan... Read more
Changes to the Terrain Prefab are reflected on the unrelated Terrain Gam...
How to reproduce:1. Create a new project2. Open the “SampleScene”3. Add the Terrain GameObject to the Hierarchy (3D Object → Terrain... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
[Project Browser] Project Browser asset highlighting is broken
Repro: Open a new Project. GameObject -> 3D Object -> Cube Select the Cube to view in Inspector, Add Component -> New scrip... Read more
[iOS] Application.absoluteURL is empty on Awake/Start when opening via d...
How to reproduce:1. Open the attached Project "deeplinkTest.zip"2. Build the Scene "TestScene" for iOS3. Install the App on an iOS d... Read more
Timeline Signals are not received by Signal Receiver when TimelineAsset ...
Reproduction steps:1. Open user's attached project "Timeline asset bundle bug" and scene "MyScene"2. Enter Play Mode3. Press "Load t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes