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Crash on: ModelImporter::InstantiateImportNode when reimporting SketchUp...
To reproduce:1. Download and open attached project;2. Re-import "Villa Savoye 2013" sketchUp Actual result:Unity editor crashesExpec... Read more
[iOS] Crash on '[NSApplication endModalSession:]' when building for iOS ...
Reproduction steps:1. Open the attached project.2. Go to File > Build & Run3. Editor crashes when finishing the build: #0 0x0... Read more
Profiler shows debug names for processes instead of real names
Steps to reproduce:1. Create a new project2. Enter playmode3. Open the Profiler Expected result: normal names for processesActual re... Read more
Library and ProjectSettings cause Mesh vertex positions go wrong
The generated MeshCollider vertex positions are wrong in Repo project. But exporting the assets and import to new project or delete ... Read more
Timeline editor curve keyframes lock-up if a few are vertically aligned
1. Create a new project2. Open the Timeline Editor window3. Create a new Timleine asset for any gameobject in the hierarchy4. Create... Read more
DirectX 11 selection issues on certain angles
Steps to reproduce:1. Use -force-direct3d11 when opening Unity2. Open user attached project ("SelectionBug")3. Try selecting the cyl... Read more
Cannot import single channel 16 bit TIFF files
Steps to reproduce:1. Download the attached .tiff file(oc link)2. Attempt to import into Unity Result: import fails Reproduced on 5.... Read more
macOS standalone player lags horribly during the initialization time
Steps to reproduce: 1. Open attached project2. Build and run 'Test' scene for macOS standalone3. Notice that at the beginning the fr... Read more
[iOS][Performance] Animated sprite renderering regression
Performance regression in 'sprites quad mesh' test in the MobileTorture benchmark project. See comment for exact details and project... Read more
Baking any type of light creates artifacts in the lightmap
BY DESIGN:The model had no UVs, they need to be generated Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size