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0
votes
Fixed

[Texture] 16-bit greyscale PSD cant be read

Graphics - General

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May 05, 2017

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Version/s: 2017.1.0b3

16-bit greyscale PSD cant be read 2. How we can reproduce it using the example you attached 1) Open project2) Reimport Rocks_H.psd3)... Read more

0
votes
Won't Fix

[OpenVR] OpenVR fails to initialize

VR

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May 05, 2017

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Version/s: 2017.1.0b3

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could n 2. ... Read more

0
votes
By Design

[Input]Cursor.lockState on OSX in editor does not lock cursor to middle ...

Editor - Other

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May 05, 2017

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Version/s: 2017.1.0b3

When using Cursor.lockState on OSX, the cursor is not central to the screen, appearing over editor UI causing te gameview to lose fo... Read more

0
votes
Fixed

Can't drag multiple clips to another track

Timeline

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May 05, 2017

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Version/s: 2017.1.0b4

Repro:select multiple clips on one trackdrag them to another track of the same type dragging them individually works Read more

0
votes
By Design

Buttons "On Click" function field not disappearing when its made private

Editor - Other

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May 05, 2017

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Version/s: 5.6.0f2

Repro steps: 1. Open provided projects "BugScene" scene2. Enter Play mode and click on the "BuggedFeature" button3. Look at the cons... Read more

0
votes
Not Reproducible
0
votes
By Design

Object's rotation is mixed up, when object is rotated in X or Z axis

Editor - Other

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May 05, 2017

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Version/s: 2017.1.0b4

To reproduce:1. Create a new project.2. Create empty object.3. Rotate it's X by 2704. Try to rotate object around Y and Z. Actual re... Read more

0
votes
By Design

ParticleSystem BurstSpread mode is not spreading particles evenly

Shuriken

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May 05, 2017

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Version/s: 2017.1.0b4

To reproduce:1. Create new project.2. Create new Particle System.3. Set its Emission 'rate over time' to 50.4. In Shape module, set ... Read more

1
votes
Fixed

[Android | SPS] 16-bit display buffer with SPS swaps color channels on A...

VR

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Apr 13, 2017

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Version/s: 5.6.0f3

Red and green color channels are reversed on Android VR in Unity 5.6.0f3 when Use 32-bit Display Buffer is disabled and single-pass ... Read more

0
votes
Fixed

Particles do not fill Cone shape correctly when Cone Scale is changed

Shuriken

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May 05, 2017

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Version/s: 2017.1.0b4

To reproduce:1. Create new project.2. Create new Particle system.3. Lets it's Emission Rate over Time to 200.4. In "Shape module" se... Read more

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