Search Issue Tracker
Won't Fix
Votes
1
Found in
5.5.3f1
Issue ID
908858
Regression
No
[WSA] 'TcpClient' could not be found exception is thrown when building for WSA
Steps to reproduce:
1. Open the attached project (TCPClient.zip)
2. Open the Assets/test.unity scene
3. Switch platform to Windows Store
4. Build for WSA Universal 10 SDK
5. Observe the error in the Console:
The type or namespace name 'TcpClient' could not be found
Expected result: Unity should not show the error
Actual result: Unity shows the errorg
Note:
With Microsoft.NETCore.UniversalWindowsPlatform 5.2.3 everything works as expected
Reproduced with: 5.4.5p2, 5.5.3p3, 5.6.0p1, 5.6.0p4, 2017.1.0b4
Why won't fix: we decided to not spend resources on upgrading .NET Core version used on .NET scripting backend as we focus our efforts on IL2CPP. .NET scripting backend is deprecated starting Unity 2018.2.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment