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Crash in _getFeaturePoints3D while using Visage Tracker
Reproduction steps:1. Open the attached project;2. Try to open the "Jones" scene; Actual results: editor crashes on the scene openin... Read more
Having textures close together results in heavy z-fighting on mobile dev...
Steps to reproduce:1. Download and open the attached project2. Build scene "Evironment" for Android/GearVR3. Play the build4. Look a... Read more
Editor keeps spamming error "Unable to parse YAML file: [mapping values ...
Steps to reproduce:1. Open user attached project "Trunk.zip"2. Observe the errors in console window: "Unable to parse YAML file" Exp... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
[Metal][iOS] MSAA costs a lot of GPU time on iOS with Metal (5.6 regress...
Steps to reproduce:1) Open the attached project (Maya might be needed to import all the models).2) Build for iOS.3) Deploy on a devi... Read more
Drag and Drop causes the mouse to flicker as it moves
To reproduce:1. Open a new Unity project2. Click and drag Camera or Directional Light (or any other draggable object) Expected resul... Read more
RenderTarget for Default Reflection Probe is not updated when skybox sha...
RenderTarget data for default reflection probe is not updated when some modifications are done over skybox material shaders unless t... Read more
DirectoryNotFound exception is printed out when opening the attached pro...
DirectoryNotFound exception is printed out when opening the attached project on Mac Reproduction steps:1. Have Visual Studio for Mac... Read more
Attaching an IDE (mono, visual) to unity when using .net 4.6 does not fu...
Attaching a IDE to unity when running .net 4.6 will not work as expected. Visual : Stops attached process as soon as you play.Mono: ... Read more
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list
[2D] [Sprite Atlas] New sprite gets added twice to Objects for Packing list Steps to Repro: 1. create a new Sprite Atlas2. click the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved