Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0p3
Issue ID
907213
Regression
No
WebGL build doesn't execute OnApplicationQuit() function on Unity Web Player when closing or refreshing tab
To reproduce:
1. Open user's project, build and run (WebGL build)
2. While in running project click the screen few times to earn money
3. Close and open or refresh the browser tab, money is reset
Expected: money keeps on counting (OnApplicationQuit() saves PlayerPrefs)
Actual: money is reset to zero (OnApplicationQuit() doesn't execute thus not saving PlayerPrefs)
Reproduced in: 5.3.7p4 , 5.4.5p2, 5.5.3p3, 5.6.0p3, 5.6.0p4, 2017.1.0b3
Notes: tested on browsers: Google Chrome 57.0.2, Mozilla Firefox 53.0, Microsoft Edge 38.14
"Won't Fix" reason: "OnApplicationQuit()" in WebGL is not possible to implement due to nature of the browser tabs closing.
There's not enough time to trigger any additional events before closing happens.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Add comment