Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.0p3
Issue ID
907213
Regression
No
WebGL build doesn't execute OnApplicationQuit() function on Unity Web Player when closing or refreshing tab
To reproduce:
1. Open user's project, build and run (WebGL build)
2. While in running project click the screen few times to earn money
3. Close and open or refresh the browser tab, money is reset
Expected: money keeps on counting (OnApplicationQuit() saves PlayerPrefs)
Actual: money is reset to zero (OnApplicationQuit() doesn't execute thus not saving PlayerPrefs)
Reproduced in: 5.3.7p4 , 5.4.5p2, 5.5.3p3, 5.6.0p3, 5.6.0p4, 2017.1.0b3
Notes: tested on browsers: Google Chrome 57.0.2, Mozilla Firefox 53.0, Microsoft Edge 38.14
"Won't Fix" reason: "OnApplicationQuit()" in WebGL is not possible to implement due to nature of the browser tabs closing.
There's not enough time to trigger any additional events before closing happens.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Broken hyperlink formatting in HDRP 3D Sample Tutorials
- Missing spaces in High Definition 3D Samples Template Tutorials
- Win64 CPU is set to None when applying changes to plugin where the meta has the serializedVersion 2
- Sprite Atlas textures from all included build scenes persist in Editor memory when building the Player
- Disabling all columns in Light Explorer throws “ArgumentException” error in the Console window
Add comment