Search Issue Tracker
UnsafeUtility.AlignOf<T> calculates the alignment of explicitly laid-out...
How to reproduce:1. Open the “IN-102034_repro“ project2. In the menu, select Window → General → Test Runner3. Press Run All Expected... Read more
Name of the first renamed Visual Element does not change in the UI Build...
Steps to reproduce:1. Create a new project2. Create UI Document (Create > UI > UI Document)3. Double-click on the newly create... Read more
The Editor opens when the window is closed right after launch
Reproduction steps:1. Create a new project2. Close the Editor window as soon as it launches3. Observe the Unity Editor Expected resu... Read more
ArgumentException is thrown when UnityEditor.AssetDatabase:SaveAssets() ...
Reproduction steps:1. Create a new project2. Attach a new script to any GameObject in the Scene3. Edit script with "AssetDatabase:Sa... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
Shader warnings thrown after building Get Started with Unity Template on...
Steps to reproduce:1. Create new project using Get Started with Unity Template2. Go to Build Profiles window3. Switch to Web Platfor... Read more
VertexLit path is broken with Baked Lighting
Repro: Open GFX test project scene 145 Bake the scene using LightBaker Observe broken vertex lit path Note: Convert test to pre-bake... Read more
CS0246 compilation error is thrown after compilation when a new file is ...
How to reproduce:0. Download and extract "ScriptableBuildPipelineBug.zip" (the ScriptableBuildPipelineBug.zip is the result of Case ... Read more
[Linux] Player settings and other options are locked after script compil...
How to reproduce:1. Create new project2. Open Edit menu, notice that Player settings is available3. Create new script in Project tab... Read more
Add missing API reported by users.
Some important API missing in the new low-level physics that landed in 6000.3.0a5: No obvious way to determine if a contact point is... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned